Petitioners are mortal souls who have been judged and then transformed into creatures native to other planes. Proficient with all simple weapons and any weapons mentioned in its entry. Spells that can be used an unlimited number of times list â(at will)â after the spellâs name. Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes. Aquatic creatures are at home underwater. Many creatures have expert proficiency in Perception, and improve to master proficiency around 7th level and legendary proficiency around 13th level. Combat follows this sequence: 1. Base attack bonus equal to 1/2 total Hit Dice (slow progression). If a creature loses its weapon, it might draw another weapon or use an unarmed attack. Unique A creature with this rarity is one of a kind. Monitors can survive the basic environmental effects of planes in the Outer Sphere. Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. When a creature is exposed to a monsterâs disease, it attempts a Fortitude save or succumbs to the disease. (Not administered by or affiliated with Paizo … Aberrations are creatures from beyond the planes or corruptions of the natural order. After the surprise round (if any), all combatants are ready to begin the first normal round of combat. Cruel and mischievous fey, gremlins have acclimated to life on the Material Plane. Uncommon Less is known about uncommon creatures than common creatures. Requirements The monsterâs last action was a success with a Strike that lists Push in its damage entry. This is our PF2 site, click here for PF1! After any rarity traits, the alignment abbreviation, and the size trait, each creatureâs trait line lists all other traits the creature has in alphabetical order. Ghouls are vile undead creatures that feast on flesh. | d20PFSRD Rare As the name suggests, these creatures are rare. Aeons other than axiomites and inevitables communicate via a strange telepathic hodgepodge of sensory sending called envisioning. Items Any significant gear the creature carries is listed here. A family of supernatural feathered serpents who serve as guardians and messengers on the Material Plane for various good-aligned divinities. The DC of Recall Knowledge checks related to this creature is increased by 5. An engulfed creature can get free by Escaping against the listed escape DC. 1: Races of Nature Unleashed (PF2), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition), Legendary Planet Player's Guide (Pathfinder Second Edition), bloodseeker, eagle, flash beetle, giant centipede, giant rat, guard dog, viper, ball python, electric eel, giant gecko, goblin dog, hunting spider, hyena, rat swarm, riding dog, riding horse, vampire bat swarm, velociraptor, war pony, wolf, boar, crocodile, deinonychus, giant bat, giant monitor lizard, giant viper, leopard, pteranodon, slurk, war horse, ankhrav, bunyip, centipede swarm, dire wolf, giant mantis, giant scorpion, giant wasp, gorilla, grizzly bear, hyaenodon, lion, daeodon, giant stag beetle, great white shark, griffon, scorpion swarm, tiger, wasp swarm, ankylosaurus, cave bear, giant tarantula, smilodon, bulette, giant anaconda, giant octopus, hive mother, centaur, cockatrice, giant eagle, pegasus, frost drake, young black dragon, young brass dragon, desert drake, young copper dragon, young green dragon, dragon turtle, young blue dragon, young bronze dragon, adult white dragon, young red dragon, young silver dragon, adult black dragon, adult brass dragon, young gold dragon, adult red dragon, adult silver dragon, crag linnorm, air mephit, earth mephit, fire mephit, water mephit, brine shark, cinder rat, sod hound, zephyr hawk, living landslide, living waterfall, living whirlwind, living wildfire, djinni, invisible stalker, quatoid, salamander, shaitan, elemental avalanche, elemental hurricane, elemental inferno, elemental tsunami, leukodaemon, nessian warhound, night hag, vrock, boggard scout, caligni dancer, catfolk pouncer, deep gnome scout, drow fighter, duergar bombardier, goblin commando, goblin pyro, goblin war chanter, hobgoblin soldier, kobold scout, lizardfolk defender, lizardfolk scout, merfolk, boggard swampseer, bugbear tormentor, dero strangler, doppelganger, caligni stalker, duskwalker ghost hunter, gnoll sergeant, green hag, hobgoblin archer, minotaur, ratfolk grenadier, sea devil brute, werebear, aasimar redeemer, deep gnome rockwarden, dero magister, annis hag, hobgoblin general, sea devil baron, ghast, skeletal champion, skeletal horse, zombie brute, ghost commoner, shadow, vampire spawn rogue, mummy guardian, vampire count, wraith, zombie hulk. However, most constructs are mindless and gain no skill points or feats. Requirements The monster must have a free hand but can release anything itâs holding as part of this reaction. No Constitution score. Monstrous humanoids are proficient with shields if they are proficient with any form of armor. Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. There are three types of saving throws: Fortitude (to resist diseases, poisons, and physical effects), Reflex (to evade effects a character could quickly dodge), and Will (to resist effects that target the mind and personality). Traditional aeons have dualistic natures and forms, and they hold a dichotomy of interests, though axiomites and inevitables do not. Reactive Abilities Free actions or reactions that are usually triggered when itâs not the creatureâs turn are listed here. Fey not indicated as wearing armor are not proficient with armor. Fetchlings were once human, but generations of life on the Shadow Plane have transformed them. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The following are class skills for undead: Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth. It includes the creature's name, its type, sub-type, alignment, Challenge Rating (CR), and the print source in which the creature first appeared. Itâs an imprecise sense with a limited range (listed in the ability). Fungal creatures have the fungus trait. You can use the information in each creature entry as cues on how to roleplaying the creature in and out of combat. An animal is a creature with a relatively low intelligence. Ranged [one-action] As Melee, but also lists range or range increment with traits, Damage as Melee. Spells are listed by level, followed by cantrips. They are immune to confusion and vulnerable to sunlight. For example, a creature could be Disarmed, it might be ambushed while itâs out of its armor, or one of its worn magic items could be disabled with dispel magic. Magical Sets have been added to the site, and various ones which are tied to Deities will show up on that Deities' page. Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry. These creatures often have a swim Speed. A creature with this trait is a member of the human ancestry. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Examples include Dragon, Humanoid, or Undead. Petitioners can survive the basic environmental effects of their home plane. Each creatureâs rules appear in a stat block, with a structure similar to those of feats, spells, and magic items. Constructs do not breathe, eat, or sleep. | 3.5e SRD The following creature abilities are listed here because they are shared by many creatures or are highly complex. Effects with the earth trait either manipulate or conjure earth. In these abilities, âmonsterâ is used for the creature that has the ability, to differentiate it from any other creatures the ability might affect. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. While players portray their characters, you as the Game Master get to play everyone else. Elite and weak adjustments work best with creatures that focus on physical combat. If the armor has a Potency Rune, increase the reduction as appropriate; for example, if the creature has a suit of +2 chain mail in its statistics, and the characters catch the creature without its armor, you would reduce the creatureâs AC by 6 instead of 4. Source Pathfinder RPG Bestiary pg. An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. 2. Any changes are listed in its stat block. 1E-subtype (optional) Medium A Medium creature takes up a 5-foot-by-5-foot space (1 square on the grid) and typically has a reach of 5 feet. Each creature entry in this book gives you some context about the creatureâs worldview, motivations, ecology, and societies. Creatures with this trait have a magical connection to cold. Its dying condition never increases beyond dying 3 as long as its regeneration is active. Whether itâs an adversary or a potential ally, a creature might have a very different worldview than the PCs. 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